Quote from: SonnaBanana on September 11, 2022,. Starsector > Mods > [0. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. Also, you can't reverse engineer copied ships in the engineering hub, sadly. If you have the Console command mod you can use the command AddOrdinance [amount you want]. Be careful when boarding ships. Fatal: Ship hull spec [csp_griffinP] not found. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates. One of these industries will be the Hull Forge, which is what you want, but the others are fun to explore too. 95, so if you just changed the version number in the mod_info. Hull deconstructor - appears as a weapon array that's aimed at itself. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. 181 is for 0. Reverted ship changes. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. ago. on Today at 04:26:09 PM Modding Resources. They work perfectly fine. This means that you can. with shields that are very far away from. Ship Catalogue / Variant Editor (SCVE) v1. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. 5. Weapon modules no longer generate flux. Previous Post [Starsector Mods][0. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. How to get blueprints by raidingRe: [0. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. 95. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge. Quote from: Malignity. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. 95a] AI-Retrofits with ease and take your gaming experience to the next level. ship File OverviewThe following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. Change the 0 to 6 and it should be addable to every carrier. Gamma makes accurate copies. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. c – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. on September 14, 2019, 07:53:13 AM. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Quote from: Elijah on April 20, 2017, 03:42:10 AM. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. Broadsword is also very solid and cost relatively few OP (8, same as the Thunder) compared to bombers. Their exclusive living hull designs (seen. Star Forge Utilities 0. All mods:Cosmoteer: Starship Architect & Commander is a game where you can design and build your own spaceships and fight with them in epic battles. The idea is the ship's role would be limited to prevent it from being an issue if the AI core went rogue. Go to starsector r/starsector. Reloads at a random interval of 10-15 seconds. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Crew casualties in combat are increased by 10%. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. II. TheOrganHarvester123 • 1 mo. Imo this is excellent in early-mid game when you're still building up your. ago. I already know about the lab for repairing damaged templates, but I did not found a way to write something on the template itself. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 0. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. With our comprehensive installation and usage guide, you'll be able to install and use [0. Lol safety. Features. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. v2. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. The longest rant I had was about Neural Intergrator. No surprise, most combat hull mods ended up in high tiers. 1a (automatedcommands) Yunru's Hullmods 0. If you want them to keep their distance, make sure to also equip them with extreme range weaponry, or go with missile boats or carrier hybrids and assign rally points for them. Changelog 1. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Industrial Machine Forge 3/6/9/15 Every 3 days and have 1 or more heavy machinery consumes 25/75/150/250 metals based on hull size generate 5/15/30/50 heavy machineryJust a list of all the bar missions (and my ratings) you can find. 1. Basic maintenance (standard) is 70%, meaning up to 20%. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. 2. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. Main Features. Everyone is welcome There are only 3 guidelines: 1. Starsector > Mods > [0. You can find the menu you are looking for when you go into any colony. BackgroundHere • 2 mo. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. json. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. changed: robot forge: -changed the default robot forge power from 1 power per 500 crew, to 1 power per 100 crew -changed the way nanoforges were calculated, so its now caped at the robot forge power from your robot forges. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. : The more DP your entire fleet has, the more you get to deploy. E. 1a] More HullMods 1. He. havent tested builds with onslaught much this patch, but like you mentioned, onslaughts run into flux troubles if you outfit with too many flux hungry weapons. Hardened Subsystems for longer battles. 7. 11566 [Thread-4] ERROR com. 1. 4. ago. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. ago. Not sure about the name tho lol. You should find a pristine nano forge pretty quick. 95. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. Basic maintenance (standard) is 70%, meaning up to 20%. 8. loading. starfarer. 1. III, at less than 1/3rd the cost. I hear proponents of that a lot and I don't think it's at all true. 96a] Industrial. 1. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. 8. I use 20 for no specific reason. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Now what you need to do is put a forge template inside a Hull forge. 0. Missile Autoforge (hullmod) Edit. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. And becouse of AI usage of weapon range as guide for enemy range positioning. TheThunderhawk • 3 yr. Starsector > Mods > [0. Use an Astral or an XIV Legion, not a base Legion. 1. New feature: Plausible way of obtaining hullmods - salvage from. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. 96 changed some UI code and some mods can have. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. An insectoid race that uses high tech bio-cybernetics to grow their living ships. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". Features. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. Removed soft fleet size limit. 2x again. - open up the settings. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. starfarer. 95. Designed with simplicity in mind to highlight and. In that line, replace com. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. Then of course if you are paying hazard pay, the colony will cost more to upkeep. - Create Courier contract to transport all items and ships (everything) from first planet storage to second planet hull forge inventory. - Not applicable to ArmaA's strikecrafts. Some hullmods are built into ship hulls and cannot be removed. 95a] AI-Retrofits with ease and take your gaming experience to the next level. 7MB ; 659-- Nexerelin. 183 that might be it. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. starfarer. The Special contact you get at the Prism Freeport with Nexerelin is great. 1] Yunru Core +. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. Posted April 30, 2022 by Alex in Development. Much has happened, and much is yet to become reality. Hullmod. 9. However: total DPs in a fight are capped at. - Made the Lithovore's Radar move. 5: Super duper compatibility for 0. Re: [0. There is a mod that updates the JRE of starsector in the discord server. 0: - Change Starsector version to 0. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. As far as ship choice, it sounds like you have something that works for you, at least for now. 96a-Complied with MagicLib filename changes-Minor stat adjustments here and there, nothing too big-Definitely forgot some other minor things -Accordant-class BattlecruiserStarsector > Mods > [0. I. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. 1a-RC3] Hull Restoration. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. Ship Catalogue / Variant Editor (SCVE) v1. one that allows custom searches through editing a CSV file. lang. DME adds some new enemies to fight, and Seeker. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. It appears historian adds items to existing objects after you buy the info from him. Discuss modding Starsector here. g. It still needs it to put onto a ship, it just doesn't use it up. DME adds some new enemies to fight, and Seeker. 1a] Supply Forging 1. Admiral; Posts: 1393; Re: Hull Mod Guide. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. . intrinsic_parity. Whack a Hypervelocity Driver or Duel Flak Cannnon on there for either shield punching or hull. 96a] Iron Shell 1. That's it, really. Evolution 3. Re: [0. Credits. You need a ship forge for complete templates. - Fixed the issue where the were modules unable to use the N-Repair system. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. The Tragically Hip setlist: Open YouTube Playlist. CombatMain - java. TheOrganHarvester123 • 1 mo. They grant bonuses such as increased range and armor. Hull Deconstructor - Deconstructs a hull so it can be imported into a template blueprint Hull Constructor - Uses those template to make a ship Reply reply The Pristine Nanoforge is a special item. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. 1a] Forge Production v1. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. getHullSpec (). - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. There’s a modded faction called HMI (Hazard Mining Incorporated). ago. Join a faction to gain useful support and represent them in war and peace, or start your own. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. EDIT: New update CTDs on Launch. Hopefully fixed a bug with repeating mothership interactions. r/starsector. « Reply #64 on: March 10, 2023, 09:03:29 AM ». Quote from: qinta on April 27, 2021, 07:05:55 AM. 1. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. 0. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). ago. 95a or higher should work fine),. c - Campaign content expansion. Ships. 12. Re: Ship Build Compendium (Vanilla) [0. csvAll the front slots are can opener weapons. As far as I know, the deflector shields come built-in. Actually you're not wrong, this is probably the best QoL skill there is. heavy mgs are super cheap on flux and lets. It also sync very well with repair, logistic and endurance skill. 1a] Forge Production v1. PD layout isn't as good from what I recall. ago. But we have perfect alternative. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. 6. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. Starsector > Mods [0. Also don't forget to use gates a lot. Repairing a ship with 1 d-mod costs 1. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. c - Campaign content expansion. Changes. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. You'll also be able to find everything new used across the Sector by the various factions, and might be. aaronrizz • 3 yr. Starsector > Mods > [0. 95a] Industrial. 5 forge modpack thing for friends. Removed extra crew bonus. Forge Production 1. Alpha Ai core in commerce only effects you selling or buying shit from the independent market. 1. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. lang. Elevate your Starsector gameplay with the [0. Updated to 1. Elevate your Starsector gameplay with the [0. f - Campaign content expansion. And yea, the turret is designed to be like that. You are talking about Industrial Evolution’s forge templates, I think. « Reply #10 on: August 01, 2020, 06:31:12 PM ». 1-1. take these to a system with a red star in the lower left of the system map called seele. This fixes an oversight when production variables carried over to the next ability use. There are 3 industries, the lab, deconstructer (i forgot the specific name) and constructer (again forgot specifics). Shield shunt + heavy armour paragon. « Reply #10 on: August 01, 2020, 06:31:12 PM ». 95. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. 1. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. These are meant for broader use within the. Hull can be thought of as the structural integrity of all ships and fighters, or simply as their "HP bar". 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. does what it sounds like. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Evolution 3. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. Elevate your Starsector gameplay with the Forge Production v1. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. They grant bonuses such as increased range and armor. if the officer is assigned to another ship with the wingcom. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. But no shields or energy weapons. created a new . If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. ago. Celebrating 2k subs and the end of another series, here's my tier list. Various Effect Supports. Armor in starsector is different as it is a separate system from hull points. 4. So if you want your escort protecting the front (e. c - Campaign content expansion << < (89/415) > >> Jakro:. ago • Edited 1 yr. - Added Linked Hull (Copied from Dark. Ok, you need a seperate structure to make stuff from that, called hull forge. (I think anyways). Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. 95a, player can use Build-in at ship refitting page (mid-right green button), use 1 story point per mod to turn currently using ship mods into permanent ship mods (S-mod), which no longer cost ordnance points. Increasing vents will give you better passive vent, and better active vent. 7. Edit- almost forgot that putting a Alpha core on the. By creating your own kingdom, you can pick and choose your vassals and the various policies to your liking. Ships with officers piloting them or permanent hull mods are always recoverable, yes. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. Save-game compatible. - Adjusted the hull repair rate of its passive system from 1% to 0. Gamma makes accurate copies. This fixes an oversight when production variables carried over to the next ability use. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. A capital sized general logistics ship with a starborne city motif. Updated to 1. comment sorted by Best Top New Controversial Q&A Add a Comment. EDIT: New update CTDs on Launch. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. The main problem is the ion pulser. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. The ship can also be renamed and its weapon. 1. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. and you could get a 3 days production report right after activating an ability. Will be interested to hear more. 0. hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry. There's also officer skills that make +50% armor, -25% armor damage taken, -25% damage hull taken, etc that. You need a ship forge for complete templates. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. ago. If a ship can be fit for the AI though, I made the fit for the AI. json file Mod_Info. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. 30 votes, 18 comments. ago. Go to starsector r/starsector. Step 4: Collect the now used Forge Template. 350 shield dps. Why pay millions of credits for an excellent fleet, when you can just barely make do with a mediocre one?All vanilla remnants and Astrals get Advanced Carrier Core as built in. Military base too. I use 20 for no specific reason. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. Last I played it added +25% income to the colony. ago. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. 0. Pristine nano-forges can also be found in research and mining stations. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. Or, just embrace being op and make upkeep low. Starsector > Mods > [0. The maximum order value appears to be capped at the lower of the actual maximum and your budget. They grant bonuses such as increased range and. 0. Elevate your Starsector gameplay with the [0. 0. Quantum Heatsink hullmod: - New extra system: Cryoflare. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Increase your budget by producing more. 51K subscribers in the starsector community. Heavy industries produces $25k of personal budget per unit of production. 16. Alternatively, you could download the console command mod and use infinitefuel. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. The Armament Support System consumes AI cores and the other one is called Special. I liked armor tanking in 0. 3 with ease and take your gaming experience to the next level. Azrael9986 • 4 yr. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and Manufacturing Bay - they now eat a. Phase Lib. B - compromised hull, faulty power grid. Build a military, ship hull and a basic assembly on the same planet for a special surprise. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). That shrinks 186 inventory space down to 1 space used at base level. Military base too. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. starfarer. 3 « 1 2 3. I liked armor tanking in 0.